![]() ![]() ![]() The only REAL cause of complaint are the stealth missions. The aiming of grenades with the computer thingy is a bit tricky, and slow, but it is well tutored during the game. In that game, it was just another assault rifle, but here it is represented accurately as a assault rifle with computer assisted grenade launcher and sniper capacibilities. I've seen it only in one other game - Ghost Recon. There are even rocket propelled grenades for the RPG-7 weapon system and smaller, 20mm grenades that come in a clip and are used with the ultra-modern, computer aided OICW multi-purpose weapon. This also apply to the grenades - there are many frag grenades, stun grenades, smoke grenades, thermite grenades and 40mm grenades for your M203 launcher under the barrel of the M4 rifle. The enemies use weapons that they might also use in the real life - Colombian guerrillas use AK-74's, while Hong Kong's criminals use UZI's. You'll end up using all of the guns, and even the pistols are somewhat useful, which is pretty rare in modern games. The weapons of the game are well done, well balanced, realistic and real. Of course, you can turn mature content off, making the game less violent. However, the gore is more realistic, and in some occasions, can be pretty disturbing - partly because the figures are so real looking. Total dismemberment is now very rare, and the cutscenes contain only a few killings (As an info for those who haven't played the first game in original SOF almost half of the enemies ended up being less than whole humans, and there was something like one or two cutscenes where someone didn't die). Althought the gore is still present, it seems to be a little downtuned from the first part. Head shots kill always, and close-range shotgun attack ends up doing bodies without body parts and body parts without bodies. A very refreshing change from robot-like enemies from most of the recent shooters.Īnd the human-like enemies also get wounded and die like humans. They make mistakes, like accidentally shoot their own soldiers, or make a grenade bounce back at them. However, that doesn't make them demi-gods, but just more human-like. Their AI is very good, one of the best in the FPS-genre. And a hostage situation on an airfield is a totally different story.Īlso, unlike that same WW2-themed shooter, the enemies are "fair". Unlike certain WW2-themed shooter, here fighting in an enemy-filled town is totally different and requires different weapons and tactics than fighting in a snowy, fog-filled forest. The maps have a lot of variety and that actually makes them different. Althought the levels, as with almost all the other shooters, are just a path from point A to point B with stuff to shoot in between, they never really feel like that. The credits list only one man responsible for both music and sound, and that man should get a medal or something for his efforts. The music reacts to the happenings of the game, alternating between slow, beautiful themes and faster, action-packed parts. Moody music completes the audiovisual perfectness of the game. I can't tell if the russian and chinese lines of dialogue are authentic russian/chinese, but at least the german ones are real. The other sound effects are also very well done. The weapon sounds have reasonable amounts of bass ( Get a subwoofer! Even if it is only for this game, it's worth it!). The audio of the game is at least on par with the graphics. Jungle foliage waves in the wind and your gun's chrome shines bright, like the gun had just come out of the factory. The scenery is equally beautiful, with ultra-high resolution textures. Charachters have moving eyes, separate teeth and lips, even all five fingers are separate, and you can see commando teams communicating with hands. The game's graphics are currently the best on PC. 3D Engine: id Tech 3 (Quake III: Arena).命运战士II:双重螺旋 - Simplified Chinese spelling The game uses the Quake III: Team Arena engine with GHOUL II technology and its models are designed with 36 damage zones along with 16 dismemberment zones. Soldier of Fortune II: Double Helix features over 55 levels and an all new Random Mission Generator mode. His mission is to neutralize the terrorists before they unleash the virus. The player is John Mullins, a patriot, weapons specialist and anti-terrorist mercenary, who takes on a new threat bio-terrorist organization and their Gemini virus. The stakes are higher in this sequel to Soldier of Fortune. ![]()
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